Moreover, it often looks and feels like the actual action fans can see in real life. The nature of professional wrestling means it’s often hard to capture that kind of back and forth in a video game. WWE 2K22 still struggles in this regard as well, but the changes made here definitely allow for matches to flow better and emulate a real-life bout. This is even more evident in multiplayer, with two (or more) players who are familiar with the new gameplay style can put on a mat classic. 5 WCW: World Championship Wrestling (NES, 1990) “I’m not a fan of bringing “bad news,” but it’s post-WrestleMania & I think fans deserve to know: I’ve heard on good authority that WWE 2K21 has been cancelled. However, another WWE branded game will enter the ring this year…”
2K22 feels easier to play overall but executing certain maneuvers still feels convoluted. The command differences between various springboard and apron attacks could be simpler, for example. A nice tutorial at the start of the game walks players through the basics, but I wish it went further since I still had to look up crucial mechanics like positioning opponents or entering/exiting the ring. Picking up objects can still feel unresponsive, and some actions retain the sluggish, over-animated feel the 2K games have suffered from for years. Exclusive Post AEW Worlds End comments from the NEW AEW World Champion, Samoa Joe | 1/3/24, Dynamite WWE 2K14 is a professional wrestling video game co-developed by Yuke's and Visual Concepts and published by 2K Sports. It is the follow-up to WWE '13 and it is the first game ion the WWE 2K series which is succeeded by WWE 2K15.